Tuesday, January 10, 2023

Gnoll Larder (#10/365)

Gnoll Larder (#10/365)

"This room is a site of horror. The walls are liberally splashed with blood, much of it fresh, and various appendages and pieces of meat, taken from humans, Orcs, and others, hung up from the low ceiling on long hooks. Flies and maggots are everywhere - the stench is indescribable. Chained to one wall is a filthy humanoid in dirty rags, upon seeing you, he begins to plead: 'Help me, by the gods, please help me!"

Contents: The prisoner, scheduled to be eaten soon by the Gnolls, is Shang Monua, a Demi-Sorcerer and Dungeoneer (a merchant specializing in trading in underground places, acting as an intermediary between dungeon creatures and above-ground trade routes).

Shang was captured by the Gnolls while journeying between the city of Pellod and his dungeon shop (to be described in a further room). If freed, he will reward the Heroes with two free items from his magically-locked shop. To free Shang requires a successful Strength Skill test to snap the chain that binds him. His equipment is stashed in the Gnoll's Storeroom (to be described).

The rest of the room is full of shanks of rotting meat. Anyone searching has a 2-in-6 chance every minute of disturbing a nest of 3-18 FLESH GRUBS (see Out of the Pit, p. 53). These will immediately leap on their victim and begin burrowing into their flesh!

Stats: Below are the scores for Shang Monua. They can be used as an Extra who just wants freedom and to return to their dungeon shop, or as an extra Hero to replace one who has died. They are slightly more experienced than a beginning Hero.

Shang Monua, Human Male Dungeoneer/Demi-Sorcerer, 32 years old

SKILL: 7
STAMINA: 14 (currently 8)
LUCK: 9
MAGIC: 5 (Magic Points: 14)
Talents: Arcane
Special Skills: Common Speech (Allansian) 4, Magic-Demi-Sorcery 3, Bargain 2, Con 2, Evaluate 2, City Lore 1, Locks 1, Magic Lore 1, Religion Lore 1, Second Sight 1, Sleight of Hand 1, Staves 1, Trap Knowledge 1, Underground Lore 1, World Lore 1
Spells: Detect Trap (2), E.S.P. (2), Light (2), Open Door (2), Truce (2), Create Water (1), Creature Sleep (1), Fool's Gold (1), Language (1), Read Symbols (1), Shielding (1)


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