Saturday, January 21, 2023

Orc Watchpost (#20/365)

 Orc Watchpost (#20/365)

"The corridor opens into a sunlit cave, whose low entrance is screened by a wall of strategically placed thornbushes and clumps of tumbleweed. A lone Orc stands guard on sentry duty; on seeing you they sigh, and say 'Alright, what do you lot want then?'"

Contents: This is the entrance the Orcs of the Bronze Serpent Mercenary Company use to enter the Found Tombs of Arvakaten. The tumbleweed can be rolled aside to reveal that the cave opens out on the side of a tall hill. In the distance, beyond several other hills, can be seen a blue smudge on the horizon that is the Western Ocean where it washes upon the higher reaches of the Pirate Coast. A trail runs from this cave, across the valley below, and through the hills, to a secluded cove where the Orcs make contact with various pirate bands as needed. At the cove is a cairn of rocks with a signal pyre that is lit by either the Orcs or the Pirates when they need a rendezvous.

The Orc is extremely bored and happy to let the Heroes in or out of the cave for a small bribe of 1GP, on condition they leave the other Orcs alone. If a Hero is friendly and speaks Orcish, the guard will happily reveal much of the information above in exchange for another gold piece.

If the Heroes are aggressive, or look like they have already been fighting Orcs (green Orcish blood on their weapons and armour, for example), then the guard will sound the Warning Horn, alerting all Orcs in this area, and attack.

Stats: 

ORC: SKILL 6, STAMINA 5, Bow and Sword, Light Armour (leather scraps), Warning Horn (old coiled ram's horn that blows a sonorous note)

The Orc has 1d6 GP on them.

 

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