Friday, April 21, 2023

The Murab River Delta Marshes

(Because Dust Town is a smaller settlement than Pellod, I'll be spending the rest of this month detailing adventure locations out in the wilderness around both communities, starting with ...)

The Murab River Delta Marshes (#22/30; #112/365)

The Murab River Delta is a murky expanse of reedy salt marsh, dotted with clumps of mangrove trees and the occasional greenish pond. From dusk until dawn it is a misty realm that swallows footloose wanderers whole, while, during the day, it becomes a sun-parched glaring crystalline hell. Nevertheless, many weird folk congregate here, including smugglers, pirates, robbers, and other outcasts, in addition to the marsh's more usual toothsome denizens, as reflected in the below encounter chart:

Murab River Delta Marshes Encounter Table (roll 3d6)

3 Giant Slug

4 Slimeworm

5 Mire-Man

6 Spit Toad

7 Blood Eel

8 Smugglers

9 Harpoon Fly

10 Water Buffalo

11 Giant Leech

12 Robbers

13 Pirates

14 Giant Frog

15 Bloodworm

16 Marsh Wraith

17 Will O' the Wisp

18 Slime Sucker

All monsters can be found in the relevant Pit books, apart from the following encounters:

 

PIRATE

(to be detailed in a later post)

 

ROBBER

SKILL: 8

STAMINA: 7

WEAPON: Sword or Club

ARMOUR: Leather Cuirass

NUMBER ENCOUNTERED: 2-7

REACTION: Hostile (in wild)

 

SMUGGLER

SKILL:7

STAMINA: 7

WEAPON: Sword or Club

ARMOUR: None

NUMBER ENCOUNTERED: 2-7

REACTION: Unfriendly-Hostile (in marsh), Neutral (in town)

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