(Because Dust Town is a smaller settlement than Pellod, I'll be spending the rest of this month detailing adventure locations out in the wilderness around both communities, starting with ...)
The Murab River Delta Marshes (#22/30; #112/365)
The Murab River Delta is a murky expanse of reedy salt marsh, dotted with clumps of mangrove trees and the occasional greenish pond. From dusk until dawn it is a misty realm that swallows footloose wanderers whole, while, during the day, it becomes a sun-parched glaring crystalline hell. Nevertheless, many weird folk congregate here, including smugglers, pirates, robbers, and other outcasts, in addition to the marsh's more usual toothsome denizens, as reflected in the below encounter chart:
Murab River Delta Marshes Encounter Table (roll 3d6)
3 Giant Slug
4 Slimeworm
5 Mire-Man
6 Spit Toad
7 Blood Eel
8 Smugglers
9 Harpoon Fly
10 Water Buffalo
11 Giant Leech
12 Robbers
13 Pirates
14 Giant Frog
15 Bloodworm
16 Marsh Wraith
17 Will O' the Wisp
18 Slime Sucker
All monsters can be found in the relevant Pit books, apart from the following encounters:
PIRATE
ROBBER
SKILL: 8
STAMINA: 7
WEAPON: Sword or Club
ARMOUR: Leather Cuirass
NUMBER ENCOUNTERED: 2-7
REACTION: Hostile (in wild)
SMUGGLER
SKILL:7
STAMINA: 7
WEAPON: Sword or Club
ARMOUR: None
NUMBER ENCOUNTERED: 2-7
REACTION: Unfriendly-Hostile (in marsh), Neutral (in town)
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