Monday, March 4, 2024

All creatures great and small...

BEASTMASTER (#6/31, #66/365) [POT]

SKILL: 8

STAMINA: 8

ATTACKS: 1

WEAPON: Sword

ARMOUR: None

DAMAGE MODIFIER: None

HABITAT: Towns, Anywhere their animal totem lives

NUMBER ENCOUNTERED: 1

TYPE: Humanoid

REACTION: Neutral

INTELLIGENCE: High

Some individuals claim mystical and telepathic connections with animals and monsters - these are known as the BEASTMASTERS of Titan. Always accompanied by at least one familiar, battle-steed, or creature companion, the Beastmaster stalks the outlands righting injustices and safeguardng the plight of their animal allies. In addition to a useful Talent, such as Animalfriend or Familiar, the Beastmaster typically has some magical power as well, which can be determined by rolling on the following table:

1-2 MAGIC 1, Minor Magic 1, 3 Cantrips (at least 1 of which is Pied Piper)

3-4 MAGIC 1, Minor Magic 2, 6 Cantrips (at least 1 of which is Pied Piper)

5-6 MAGIC 4, Magic-Animal Mastery 2, 12 Magic Points worth of Animal Mastery spells

Beastmasters travel light, and usually carry little other than a sword and some provisions. They are however always accompanied by an animal companion of the same type as their chosen animal totem. To determine this totem, choose from or roll three dice separately on the below table. Note that this table gives a relatively comprehensive list of many animal types from the various Advanced Fighting Fantasy monster rulebooks, and that the reference given refers to the most common example of that type. For more detail it is recommended to consult the individual monster books as well as the Ultimate Monster Index in Return to the Pit.

Sample Totem Animal Table

(Abbreviations: OOTP - Out of the Pit, BTP - Beyond the Pit, RTTP - Return to the Pit, EA:V1 - Encyclopedia Arcana: Volume 1)

1st Roll

2nd Roll

3rd Roll

Animal Type

Reference

1-3

1

1

Alligator

RTTP pp. 17-18

1-3

1

2

Ant

RTTP pp. 21-22

1-3

1

3

Ape

OOTP pp. 16-17

1-3

1

4

Baboon

RTTP p. 26

1-3

1

5

Barracuda

BTP p. 17

1-3

1

6

Bat

OOTP p. 19

1-3

2

1

Bear

OOTP pp. 19-20

1-3

2

2

Bee

BTP pp. 76-77

1-3

2

3

Beetle

RTTP pp. 28-30

1-3

2

4

Boar

OOTP p. 22

1-3

2

5

Bug

BTP p. 27

1-3

2

6

Camel

RTTP p. 9

1-3

3

1

Cat

RTTP pp. 37-38

1-3

3

2

Centipede

OOTP p. 27

1-3

3

3

Chameleon

BTP p. 28

1-3

3

4

Crab

OOTP pp. 30-31

1-3

3

5

Crocodile

OOTP p. 31

1-3

3

6

Crow

RTTP p. 73

1-3

4

1

Dolphin

BTP p. 43

1-3

4

2

Dog

OOTP pp. 38-39

1-3

4

3

Eagle

OOTP pp. 43-44

1-3

4

4

Eel

OOTP p. 44

1-3

4

5

Elephant

RTTP pp. 66-67

1-3

4

6

Ermine

EA:V1 p. 77

1-3

5

1

Falcon

RTTP p. 72

1-3

5

2

Fish

OOTP p. 93

1-3

5

3

Fly

OOTP p. 53

1-3

5

4

Fox

RTTP p. 76

1-3

5

5

Frog

BTP p. 56

1-3

5

6

Hawk

OOTP p. 65

1-3

6

1

Hornet

BTP pp. 69-70

1-3

6

2

Horse

RTTP pp. 107-109

1-3

6

3

Hyena

RTTP p. 110

1-3

6

4

Jackal

RTTP p. 115

1-3

6

5

Jaguar

OOTP p. 71

1-3

6

6

Leech

OOTP p. 73

1-3

1

1

Lion

RTTP pp. 124-125

4-6

1

2

Lizard

OOTP pp. 75-76

4-6

1

3

Locust

RTTP p. 193

4-6

1

4

Lynx

EA:V1 p. 75

4-6

1

5

Maggot

RTTP pp. 193-194

4-6

1

6

Mammoth

OOTP p. 78

4-6

2

1

Mantis

RTTP pp. 149-150

4-6

2

2

Millipede

RTTP pp. 128-129

4-6

2

3

Mole

BTP pp. 12-13

4-6

2

4

Monkey

RTTP p. 75

4-6

2

5

Moth

BTP p. 89

4-6

2

6

Octopus

OOTP pp. 89-90

4-6

3

1

Owl

OOTP p. 91

4-6

3

2

Panther

BTP pp. 100-101

4-6

3

3

Parrot

EA:V1 p. 47

4-6

3

4

Puma

RTTP pp. 150-151

4-6

3

5

Rat

RTTP p. 74

4-6

3

6

Raven

BTP pp. 107-108

4-6

4

1

Rhinoceros

RTTP p. 154

4-6

4

2

Scorpion

OOTP p. 100

4-6

4

3

Serpent

BTP pp. 116-118

4-6

4

4

Shark

OOTP pp. 102-103

4-6

4

5

Slug

OOTP pp. 105-106

4-6

4

6

Snail

BTP pp. 150-151

4-6

5

1

Snake

OOTP pp. 106-107

4-6

5

2

Spider

OOTP p. 108

4-6

5

3

Squid

RTTP p. 183

4-6

5

4

Tarantula

RTTP p. 195

4-6

5

5

Tiger

BTP pp. 143-144

4-6

5

6

Toad

OOTP p. 114

4-6

6

1

Viper

RTTP pp. 205-206

4-6

6

2

Vulture

RTTP pp. 206-207

4-6

6

3

Walrus

EA:V1 p. 92

4-6

6

4

Wasp

OOTP p. 117

4-6

6

5

Whale

RTTP p. 35

4-6

6

6

Wolf

OOTP p. 120

As can be see from the above list, Beastmasters are a highly variable group of people, and this is heightened by their tendency to take on some of the characteristics of their totem animal over time. Possibly the most infamous recent examples include the five Masters who have recently settled within Scorpion Swamp, the Allansian Beastmaster Ghor of Warpstone who travels with his pet Giant Lizard, "Grakos" (see Heroes of Titan, p. 48), or the Spider Mage of Kallamehr. Witches and Hags are also drawn to the powers of Beastmastery, with many becoming Wolfhags, Snake Witches, or the Spider Hags known as Nushi, while, historically, we know of the Crow Hermit who dwelt on the Ghost Road west of the Kingdom of Karazan, or the legendary Hurdagag Greenfinger, a Beastmaster so obsessed with the study of moles that he created his own servitor race, the Molekin!

4 comments:

  1. Technically it's only four of the five masters, unless you're claiming a garden is an animal.

    ReplyDelete
    Replies
    1. I'm working on Magic-Animal Mastery for the Magic Companion, and given the presence of the Master of Gardens, there will be a "Plant Master" subvariant.

      Delete
    2. I stand corrected. Have you read 'Not Just a Witch' by Eva Ibbotson? It featured an animal witch as the main protagonist.

      Delete
    3. No, but it sounds interesting! :-)

      Delete