BEASTMASTER (#6/31, #66/365) [POT]
STAMINA: 8
ATTACKS: 1
WEAPON: Sword
ARMOUR: None
DAMAGE MODIFIER: None
HABITAT: Towns, Anywhere their animal totem lives
NUMBER ENCOUNTERED: 1
TYPE: Humanoid
REACTION: Neutral
INTELLIGENCE: High
Some individuals claim mystical and telepathic connections with animals and monsters - these are known as the BEASTMASTERS of Titan. Always accompanied by at least one familiar, battle-steed, or creature companion, the Beastmaster stalks the outlands righting injustices and safeguardng the plight of their animal allies. In addition to a useful Talent, such as Animalfriend or Familiar, the Beastmaster typically has some magical power as well, which can be determined by rolling on the following table:
1-2 MAGIC 1, Minor Magic 1, 3 Cantrips (at least 1 of which is Pied Piper)
3-4 MAGIC 1, Minor Magic 2, 6 Cantrips (at least 1 of which is Pied Piper)
5-6 MAGIC 4, Magic-Animal Mastery 2, 12 Magic Points worth of Animal Mastery spells
Beastmasters travel light, and usually carry little other than a sword and some provisions. They are however always accompanied by an animal companion of the same type as their chosen animal totem. To determine this totem, choose from or roll three dice separately on the below table. Note that this table gives a relatively comprehensive list of many animal types from the various Advanced Fighting Fantasy monster rulebooks, and that the reference given refers to the most common example of that type. For more detail it is recommended to consult the individual monster books as well as the Ultimate Monster Index in Return to the Pit.
Sample Totem Animal Table
(Abbreviations: OOTP - Out of the Pit, BTP - Beyond the Pit, RTTP - Return to the Pit, EA:V1 - Encyclopedia Arcana: Volume 1)
1st Roll |
2nd Roll |
3rd Roll |
Animal Type |
Reference |
1-3 |
1 |
1 |
Alligator |
RTTP pp. 17-18 |
1-3 |
1 |
2 |
Ant |
RTTP pp. 21-22 |
1-3 |
1 |
3 |
Ape |
OOTP pp. 16-17 |
1-3 |
1 |
4 |
Baboon |
RTTP p. 26 |
1-3 |
1 |
5 |
Barracuda |
BTP p. 17 |
1-3 |
1 |
6 |
Bat |
OOTP p. 19 |
1-3 |
2 |
1 |
Bear |
OOTP pp. 19-20 |
1-3 |
2 |
2 |
Bee |
BTP pp. 76-77 |
1-3 |
2 |
3 |
Beetle |
RTTP pp. 28-30 |
1-3 |
2 |
4 |
Boar |
OOTP p. 22 |
1-3 |
2 |
5 |
Bug |
BTP p. 27 |
1-3 |
2 |
6 |
Camel |
RTTP p. 9 |
1-3 |
3 |
1 |
Cat |
RTTP pp. 37-38 |
1-3 |
3 |
2 |
Centipede |
OOTP p. 27 |
1-3 |
3 |
3 |
Chameleon |
BTP p. 28 |
1-3 |
3 |
4 |
Crab |
OOTP pp. 30-31 |
1-3 |
3 |
5 |
Crocodile |
OOTP p. 31 |
1-3 |
3 |
6 |
Crow |
RTTP p. 73 |
1-3 |
4 |
1 |
Dolphin |
BTP p. 43 |
1-3 |
4 |
2 |
Dog |
OOTP pp. 38-39 |
1-3 |
4 |
3 |
Eagle |
OOTP pp. 43-44 |
1-3 |
4 |
4 |
Eel |
OOTP p. 44 |
1-3 |
4 |
5 |
Elephant |
RTTP pp. 66-67 |
1-3 |
4 |
6 |
Ermine |
EA:V1 p. 77 |
1-3 |
5 |
1 |
Falcon |
RTTP p. 72 |
1-3 |
5 |
2 |
Fish |
OOTP p. 93 |
1-3 |
5 |
3 |
Fly |
OOTP p. 53 |
1-3 |
5 |
4 |
Fox |
RTTP p. 76 |
1-3 |
5 |
5 |
Frog |
BTP p. 56 |
1-3 |
5 |
6 |
Hawk |
OOTP p. 65 |
1-3 |
6 |
1 |
Hornet |
BTP pp. 69-70 |
1-3 |
6 |
2 |
Horse |
RTTP pp. 107-109 |
1-3 |
6 |
3 |
Hyena |
RTTP p. 110 |
1-3 |
6 |
4 |
Jackal |
RTTP p. 115 |
1-3 |
6 |
5 |
Jaguar |
OOTP p. 71 |
1-3 |
6 |
6 |
Leech |
OOTP p. 73 |
1-3 |
1 |
1 |
Lion |
RTTP pp. 124-125 |
4-6 |
1 |
2 |
Lizard |
OOTP pp. 75-76 |
4-6 |
1 |
3 |
Locust |
RTTP p. 193 |
4-6 |
1 |
4 |
Lynx |
EA:V1 p. 75 |
4-6 |
1 |
5 |
Maggot |
RTTP pp. 193-194 |
4-6 |
1 |
6 |
Mammoth |
OOTP p. 78 |
4-6 |
2 |
1 |
Mantis |
RTTP pp. 149-150 |
4-6 |
2 |
2 |
Millipede |
RTTP pp. 128-129 |
4-6 |
2 |
3 |
Mole |
BTP pp. 12-13 |
4-6 |
2 |
4 |
Monkey |
RTTP p. 75 |
4-6 |
2 |
5 |
Moth |
BTP p. 89 |
4-6 |
2 |
6 |
Octopus |
OOTP pp. 89-90 |
4-6 |
3 |
1 |
Owl |
OOTP p. 91 |
4-6 |
3 |
2 |
Panther |
BTP pp. 100-101 |
4-6 |
3 |
3 |
Parrot |
EA:V1 p. 47 |
4-6 |
3 |
4 |
Puma |
RTTP pp. 150-151 |
4-6 |
3 |
5 |
Rat |
RTTP p. 74 |
4-6 |
3 |
6 |
Raven |
BTP pp. 107-108 |
4-6 |
4 |
1 |
Rhinoceros |
RTTP p. 154 |
4-6 |
4 |
2 |
Scorpion |
OOTP p. 100 |
4-6 |
4 |
3 |
Serpent |
BTP pp. 116-118 |
4-6 |
4 |
4 |
Shark |
OOTP pp. 102-103 |
4-6 |
4 |
5 |
Slug |
OOTP pp. 105-106 |
4-6 |
4 |
6 |
Snail |
BTP pp. 150-151 |
4-6 |
5 |
1 |
Snake |
OOTP pp. 106-107 |
4-6 |
5 |
2 |
Spider |
OOTP p. 108 |
4-6 |
5 |
3 |
Squid |
RTTP p. 183 |
4-6 |
5 |
4 |
Tarantula |
RTTP p. 195 |
4-6 |
5 |
5 |
Tiger |
BTP pp. 143-144 |
4-6 |
5 |
6 |
Toad |
OOTP p. 114 |
4-6 |
6 |
1 |
Viper |
RTTP pp. 205-206 |
4-6 |
6 |
2 |
Vulture |
RTTP pp. 206-207 |
4-6 |
6 |
3 |
Walrus |
EA:V1 p. 92 |
4-6 |
6 |
4 |
Wasp |
OOTP p. 117 |
4-6 |
6 |
5 |
Whale |
RTTP p. 35 |
4-6 |
6 |
6 |
Wolf |
OOTP p. 120 |
As can be see from the above list, Beastmasters are a highly variable group of people, and this is heightened by their tendency to take on some of the characteristics of their totem animal over time. Possibly the most infamous recent examples include the five Masters who have recently settled within Scorpion Swamp, the Allansian Beastmaster Ghor of Warpstone who travels with his pet Giant Lizard, "Grakos" (see Heroes of Titan, p. 48), or the Spider Mage of Kallamehr. Witches and Hags are also drawn to the powers of Beastmastery, with many becoming Wolfhags, Snake Witches, or the Spider Hags known as Nushi, while, historically, we know of the Crow Hermit who dwelt on the Ghost Road west of the Kingdom of Karazan, or the legendary Hurdagag Greenfinger, a Beastmaster so obsessed with the study of moles that he created his own servitor race, the Molekin!
Technically it's only four of the five masters, unless you're claiming a garden is an animal.
ReplyDeleteI'm working on Magic-Animal Mastery for the Magic Companion, and given the presence of the Master of Gardens, there will be a "Plant Master" subvariant.
DeleteI stand corrected. Have you read 'Not Just a Witch' by Eva Ibbotson? It featured an animal witch as the main protagonist.
DeleteNo, but it sounds interesting! :-)
Delete