The Enchanted Spindle (#22/31, #82/365) [EA:V2] (Artefact)
This is a magical spinning-wheel, made from rare and expensive types of exotic wood. It can be used, along with the appropriate textiles and materials, most of which are likewise valuable and difficult to acquire, to weave and spin enchanted clothing and the like. To use the Enchanted Spindle requires a necessary amount of material for the garment required, and a successful Special Skill roll using the weaver's appropriate Magic ability, such as Enchanting or Minor Magic. If the roll is failed, a random garment is created instead. The Enchanted Spindle can even craft clothing for non-magical weavers if they have the Crafting Special Skill (or not); in this case a successful result creates a random garment, while an unsuccessful result delivers a non-magical garment and drains the weaver's fortune, reducing their current and Initial LUCK scores by 1 point each.
The type of random garment depends on the material used. A small amount of shining silver thread would result in a Magical Neckerchief, whose exact type could be determined by rolling on the below table:
Dice Roll Item
1-4 Lucky Neckerchief
5 Neckerchief of Invisibility
6 Neckerchief of Wizardry
In times long past, Grizzell the White Witch was rumoured to possess the Enchanted Spindle, kept securely within her sanctum at Castle Argent on Tower Island.
Not available to buy
Lucky Neckerchief (#23/31, #83/365) [EA:V2] (Enchanted Item)
Made from shining silver thread using the artefact known as the Enchanted Spindle (see p. XX), the Lucky Neckerchief has the following power: it adds 1 to the wearer's current and Initial LUCK score (however their Initial LUCK score cannot exceed 12). For this power to work, the Lucky Neckerchief has to be worn overtly.
50gp
Neckerchief of Invisibility (#24/31, #84/365) [EA:V2] (Enchanted Item)
Made from shining silver thread using the artefact known as the Enchanted Spindle (see p. XX), the Neckerchief of Invisibility has the following power: any enemies fighting the wearer must reduce their Attack Strength by 2 as they cannot see the wearer clearly. These effects last for the duration of a single combat, but they do not work against Demons or Dragons. The Neckerchief can be used 2-7 times until its power is exhausted. For this power to work, the Neckerchief of Invisibility has to be worn overtly (at least until its wearer becomes invisible!).
40gp
Neckerchief of Wizardry (#25/31, #85/365) [EA:V2] (Enchanted Item)
Made from shining silver thread using the artefact known as the Enchanted Spindle (see p. XX), the Neckerchief of Wizardry has the following power: its wearer can restore their Magic Points to their full Initial level. This power will work only once. For this power to work, the Neckerchief of Wizardry has to be worn overtly, and cannot be donned during combat.
35gp
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