PLANT GOLEM (#20/31, #80/365) [OOTP IV]
SKILL: 8
STAMINA: 13
ATTACKS: 2
WEAPON: Tendrils (As per Large Claw)
ARMOUR: Medium
DAMAGE MODIFIER: +1 to the Damage Roll
HABITAT: Anywhere their master is, Ruins, Dungeons, Forests,
NUMBER ENCOUNTERED: 1
TYPE: Magical Creature
REACTION: Hostile
INTELLIGENCE:None
Alliana the Witch who dwelt among the Shamutanti Hills was infamous for using the rare Animate Guardian Spell (see Encyclopedia Arcana: Volume 1, p. 14), to turn chairs into Wood Golems who attacked those who bothered her. Similar, but more powerful, is the dreaded PLANT GOLEM, which is typically created by use of the Ritual of the Unshaped Form (see Heroes Companion, p. 17). Appearing as a large, roughly humanoid figure comprised entirely of dead vegetation, half-rotten plant remains, and twitching vines, they will animate and attack anyone who disturbs their area of guardianship, whether it be a special door, locked chest or sacred shrine. Fire is harmful to Plant Golems, and anyone wielding a flaming weapon can add 1 to the Damage Roll whenever they make a successful hit.
Each time a Plant Golem wins an Attack Round, its opponents must Test their Skill. If they fail, the Plant Golem has wrapped some of its trailing vines around the opponent's legs and arms, making it hard to move freely and fight, and the assailant must subtract 1 from their Attack Strength. The Plant Golem can do this up to three times per opponent, binding its victims tighter and tighter into its suffocating grasp. Anyone who fights a Plant Golem must do their best to despatch it quickly! They are typically used as sentinels by capable spellcasters of a more nemophilistic nature, such as Arch-Druids, Plant Masters, Xylomancers, and the like.
PLANT GOLEM (#21/31, #81/365) [TTHA]
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